Prototype: Triangular mesh
A downloadable project
Prototype of triangular prism voxel terrain. With simple structural calculations. Used jobs + burst for calculations of meshes and weight, so it is very fast- usually change of voxel require 20ms calculation of new mesh and 10 ms of structural calculations. Although those numbers are on quite monotonic test map- real, complicated maps would result in longer times.
Some voxel configurations will still produce artefacts, but it should be easy to fix with more robust logic. The mesh texturing is a little weird sometimes, since it uses vertex colours to switch textures.
Status | Prototype |
Category | Other |
Author | Lord_Syriusz |
Download
Download
Triangular mesh.zip 30 MB
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